#include <zoom_sdk_util_define.h>
Definition at line 19 of file zoom_sdk_util_define.h.
◆ ~ICameraController()
| virtual ICameraController::~ICameraController |
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| ) |
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inlinevirtual |
◆ BeginTurnDown()
| virtual SDKError ICameraController::BeginTurnDown |
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| ) |
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pure virtual |
Adjust the camera: turn down.
◆ BeginTurnLeft()
| virtual SDKError ICameraController::BeginTurnLeft |
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| ) |
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pure virtual |
Adjust the camera: turn left.
◆ BeginTurnRight()
| virtual SDKError ICameraController::BeginTurnRight |
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| ) |
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pure virtual |
Adjust the camera: turn right.
◆ BeginTurnUp()
| virtual SDKError ICameraController::BeginTurnUp |
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| ) |
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pure virtual |
Adjust the camera: turn up.
◆ BeginZoomIn()
| virtual SDKError ICameraController::BeginZoomIn |
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| ) |
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pure virtual |
Adjust the camera: zoom camera in, move the camera angle closer to the players/field.
◆ BeginZoomOut()
| virtual SDKError ICameraController::BeginZoomOut |
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| ) |
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pure virtual |
Adjust the camera: zoom camera out, move the camera angle far from the players/field.
◆ CanControlCamera()
| virtual SDKError ICameraController::CanControlCamera |
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bool & | bCan | ) |
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pure virtual |
Used to determine whether the camera can be controlled or not.
◆ ContinueTurnDown()
| virtual SDKError ICameraController::ContinueTurnDown |
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pure virtual |
◆ ContinueTurnLeft()
| virtual SDKError ICameraController::ContinueTurnLeft |
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| ) |
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pure virtual |
◆ ContinueTurnRight()
| virtual SDKError ICameraController::ContinueTurnRight |
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| ) |
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pure virtual |
◆ ContinueTurnUp()
| virtual SDKError ICameraController::ContinueTurnUp |
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| ) |
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pure virtual |
◆ ContinueZoomIn()
| virtual SDKError ICameraController::ContinueZoomIn |
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| ) |
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pure virtual |
◆ ContinueZoomOut()
| virtual SDKError ICameraController::ContinueZoomOut |
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| ) |
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pure virtual |
◆ EndTurnDown()
| virtual SDKError ICameraController::EndTurnDown |
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| ) |
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pure virtual |
◆ EndTurnLeft()
| virtual SDKError ICameraController::EndTurnLeft |
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| ) |
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pure virtual |
◆ EndTurnRight()
| virtual SDKError ICameraController::EndTurnRight |
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| ) |
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pure virtual |
◆ EndTurnUp()
| virtual SDKError ICameraController::EndTurnUp |
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| ) |
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pure virtual |
◆ EndZoomIn()
| virtual SDKError ICameraController::EndZoomIn |
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| ) |
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pure virtual |
◆ EndZoomOut()
| virtual SDKError ICameraController::EndZoomOut |
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| ) |
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pure virtual |
◆ IsValid()
| virtual bool ICameraController::IsValid |
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pure virtual |
◆ SetEvent()