#include <rawdata_renderer_interface.h>
◆ RawDataStatus
◆ ~IZoomSDKRendererDelegate()
virtual IZoomSDKRendererDelegate::~IZoomSDKRendererDelegate |
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inlinevirtual |
◆ onRawDataFrameReceived()
virtual void IZoomSDKRendererDelegate::onRawDataFrameReceived |
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YUVRawDataI420 * | data | ) |
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pure virtual |
◆ onRawDataStatusChanged()
virtual void IZoomSDKRendererDelegate::onRawDataStatusChanged |
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RawDataStatus | status | ) |
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pure virtual |
◆ onRendererBeDestroyed()
virtual void IZoomSDKRendererDelegate::onRendererBeDestroyed |
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pure virtual |
Notify the current renderer object is going to be destroyed. After you handle this callback, you should never user this renderer object any more.