7#ifndef _ZOOM_SDK_UTIL_DEFINE_H_
8#define _ZOOM_SDK_UTIL_DEFINE_H_
virtual void onControllerStatusChanged(bool valid)=0
Callback of event that controller status changes.
virtual SDKError EndTurnLeft()=0
virtual SDKError SetEvent(ICameraControllerEvent *pEvent)=0
virtual SDKError ContinueTurnLeft()=0
virtual SDKError EndZoomIn()=0
virtual SDKError EndTurnUp()=0
virtual SDKError ContinueTurnUp()=0
virtual SDKError ContinueTurnDown()=0
virtual SDKError BeginTurnDown()=0
Adjust the camera: turn down.
virtual SDKError EndZoomOut()=0
virtual SDKError BeginTurnLeft()=0
Adjust the camera: turn left.
virtual SDKError EndTurnRight()=0
virtual SDKError ContinueZoomIn()=0
virtual SDKError BeginZoomOut()=0
Adjust the camera: zoom camera out, move the camera angle far from the players/field.
virtual ~ICameraController()
Set the controls for camera.
virtual SDKError BeginTurnRight()=0
Adjust the camera: turn right.
virtual SDKError BeginZoomIn()=0
Adjust the camera: zoom camera in, move the camera angle closer to the players/field.
virtual SDKError EndTurnDown()=0
virtual SDKError ContinueTurnRight()=0
virtual SDKError CanControlCamera(bool &bCan)=0
virtual SDKError ContinueZoomOut()=0
virtual SDKError BeginTurnUp()=0
Adjust the camera: turn up.
ZOOM windows SDK Common Definition File.
#define END_ZOOM_SDK_NAMESPACE
#define BEGIN_ZOOM_SDK_NAMESPACE
SDKError
SDK error types. Here are more detailed structural descriptions.